For speech-language pathologists
The home practice your families will actually do.
Thirty to ninety seconds a round, no score, and nothing that tells a child they said a word wrong. It runs alongside your plan and never competes with it.
What a family actually sees
The decision that matters clinically
A child who cannot be understood still moves the story forward.
Hold the meaning fixed, sweep the pronunciation result across its entire range, and the story does the identical thing. nine behavioral tests assert that, and the build does not ship if one of them stops being true.
Coverage
Six domains, not articulation alone.
Being understood
12 games
saying single words clearly, hearing the first sound in a word, where the tongue and lips go, hearing rhymes, hearing the beats in a word, keeping the quiet syllable in
More words
12 games
colours, sizes and amounts, naming things, words for where things are, copying a word back, making sound on purpose, number words, words for what things are doing
Putting words together
9 games
asking for what they want, one and more than one, two things in one sentence, describing something, joining two ideas, talking about what already happened
Listening and following
2 games
giving and following directions, following two steps in a row, what happened first, then next
Back-and-forth
6 games
taking turns, hello, goodbye and please, using language with people, trying again when not understood, answering who, what and where, remembering and retelling, saying why, telling what happened
Willing to try
3 games
loud and quiet on purpose, the tune of a sentence, leaning on the word that matters, which part of a word is loud
Reinforcement language
Your client will never hear any of these words.
The same applies to what the game is able to do at all. There is no way for anything in it to put a score on the screen, show a correction, display the word it was hoping for, or ask a child to try again. Those are not discouraged. They are absent, and a line of character dialogue that asked for one would be discarded before the game saw it.
Using it with a family
What to tell a parent on your caseload.
Rounds are 30 to 90 seconds.
The intake asks how long a bad day allows, five, ten or fifteen minutes, and builds the week to that rather than to an ideal one.
Missing two weeks costs nothing.
There is no streak, no reset and no number that goes down. A family who stops and comes back finds exactly what they left.
It says out loud that it is not you.
A parent who says they are seeing a therapist, or waiting for one, gets a plan that says in writing this runs alongside therapy, not instead of it.
It will not compete with your plan.
There is no clinician login, no way to hand the scheduler a target sound, and no world mapped to one. Drilling a specific sound stays yours. This keeps them talking between sessions.
Where the limits are
What it will not do.
It does not diagnose.
No score, level, percentile or severity exists anywhere in it. The intake outputs a practice plan, never a result about the child.
Coaching copy and the viseme set are not signed off.
Progression logic and every mouth shape need licensed SLP review before release. That review is not complete.
The developmental-norms table is an engineering default.
It stops the scheduler targeting a sound a child is too young for. No claim about children is made anywhere on this site.
No audio is recorded or transmitted.
Nothing in the product accepts a recording, and no recogniser is connected to one.
It is not a screening tool.
If a parent asks whether the app said something was wrong: it did not, because it cannot.
There has been no external validation.
No trial, no published outcome data, no peer review. Treat it as a motivation surface, not as evidence.
Working with us
Send it to a family on your caseload.
Every absence described above is also listed with the place in the code it lives, if you would rather check than take our word for it, and what is coming next is published as well.



