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Say Yay

For speech-language pathologists

What this is, what it is not, and what is not finished.

Home practice between sessions. It does not assess, and it will not tell a child they said a word wrong.

What a family actually sees

  • A round green monster smiling just after copying a sound back, with the next sound to make printed large below him and a line describing the shape the mouth makes.
  • A picture to name and two bins to sort it into by the sound it starts with, each showing how many have gone in.
  • Two pictures labelled first and then, to be named in that order, with what it heard underneath.
  • Two pictures of a before and an after, the question they raise underneath, and a sentence with its middle left blank to fill in.

First

The limits, before the features.

  • It does not diagnose.

    No score, level, percentile or severity exists anywhere in the product. The intake questionnaire outputs a practice plan, never a result about the child.

  • Coaching copy and the viseme set are not signed off.

    Progression logic and every mouth shape need licensed SLP review before release. That review is not complete.

  • The developmental-norms table is an engineering default.

    It stops the scheduler targeting a sound a child is too young for. No claim about children is made anywhere on this site.

  • No audio is recorded or transmitted.

    Nothing in the product accepts a recording, and no recogniser is connected to one.

  • It is not a screening tool.

    If a parent asks whether the app said something was wrong: it did not, because it cannot.

  • There has been no external validation.

    No trial, no published outcome data, no peer review. Treat it as a motivation surface, not as evidence.

The decision that matters clinically

A child who cannot be understood still moves the story forward.

What the child meant decides what happens next. How clearly they said it never does. The two are judged separately and gated separately, so a sample can be perfectly clear in meaning and unusable clinically — a television in the room, a sibling talking over them — and the world still advances. That sample is set aside as unscored. It is never treated as a failure, because nothing here can fail.

What decides the next moment

What they were asking for, and nothing else.

The child says they want to go to the red planet. The rocket goes to the red planet. It goes whether the word arrived as “red”, “wed” or “wewwo”, and nobody in the game remarks on which.

What the production changes

What the world offers later. Never what it does now.

A noticed approximation shapes which creatures turn up next week and which words are within reach when they do. It gets no vote on the present, so the child never experiences it as a consequence.

Hold the meaning fixed, sweep the pronunciation result across its entire range, and the story does the identical thing. nine behavioural tests assert that, and the build does not ship if one of them stops being true.

Coverage

Six domains, not articulation alone.

  • Being understood

    10 games

    saying single words clearly, hearing the first sound in a word, where the tongue and lips go, hearing rhymes, hearing the beats in a word, keeping the quiet syllable in

  • More words

    7 games

    colours, sizes and amounts, naming things, words for where things are, copying a word back, making sound on purpose, number words

  • Putting words together

    7 games

    asking for what they want, one and more than one, two things in one sentence, describing something, joining two ideas, talking about what already happened

  • Listening and following

    2 games

    giving and following directions, following two steps in a row, what happened first, then next

  • Back-and-forth

    4 games

    taking turns, hello, goodbye and please, trying again when not understood, using language with people, answering who, what and where, remembering and retelling, saying why, telling what happened

  • Willing to try

    3 games

    loud and quiet on purpose, the tune of a sentence, leaning on the word that matters, which part of a word is loud

Zones are delivery surfaces, never mapped to target sounds: the scheduler alters what appears inside the world the child already chose.

Reinforcement language

Your client will never hear any of these words.

“You did it!” celebrates the act, and is allowed. “You got it right!” passes a verdict on the production, and a verdict is a score. Lines of the second kind are refused before they can be spoken — not as a writing guideline somebody might forget, but as something the product has no way to say.
correctincorrectrightwrongperfectwell donegood jobgreat jobnice jobtry againscorepointspointstarstarsbadgemedaltrophypercentstreaklevel upbetterimprovedclearlyproperly

The same applies to what the game is able to do at all. There is no way for anything in it to put a score on the screen, show a correction, display the word it was hoping for, or ask a child to try again. Those are not discouraged. They are absent, and a line of character dialogue that asked for one would be discarded before the game saw it.

Using it with a family

What to tell a parent on your caseload.

  • Rounds are 30 to 90 seconds.

    The intake asks a parent how long a bad day allows — five, ten or fifteen minutes — and builds the week to that number rather than to an ideal one. Two rounds in the car is a legitimate answer.

  • Missing a fortnight costs nothing.

    There is no streak, no reset and no number that goes down. A family who stops and comes back finds exactly what they left.

  • It says out loud that it is not you.

    When a parent tells the intake they are seeing a therapist, waiting for one, or booked for an evaluation, the plan they are shown states in writing that this runs alongside therapy, not instead of it.

  • You cannot set the targets.

    There is no clinician login and no way to hand the scheduler a target sound. It selects within a developmental default. If a specific target matters for a client, treat this as home motivation, not as a home programme.

Working with us

If you have found something wrong here, tell us.

If a claim on this page is imprecise, or a game asks a child to do something it should not, we would rather hear it from you than from a parent.
hello@sayyay.app

Every absence described above is also listed with the place in the code it lives, if you would rather check than take our word for it, and what is coming next is published as well.