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Say Yay

How it works

They ask for something. It happens.

However it comes out.

A round

Four things, about ninety seconds.

  • A picture with its word printed under it, and below that a fuel gauge with a rocket more than half way along it.
  • A round green monster smiling just after copying a sound back, with the next sound to make printed large below him and a line describing the shape the mouth makes.
  • A street of houses built out of shapes, with the shapes to find offered underneath and the one just named confirmed.
  • A meadow with a cat, a pig, a chick, a bird, a butterfly and an apple in it, the one just named shown in a speech bubble, and tabs for two more scenes.
  1. Someone asks for something

    “Where should the rocket go?”

  2. Your child answers

    Out loud, or by tapping. Both are fine.

  3. It happens

    “The wed planet” gets the red planet. Straight away.

  4. Later, quietly, a picture builds

    Which games turn up next week changes. Your child never sees that part.

Try it

Say it wrong. Watch it work anyway.

This is the real list the game ships with, not a demo written to be convincing.

Where should we go today? The red planet, the ring world, or the rock moon?

Answer the way your child would. Say it wrong on purpose.

Two things listening

Only one of them gets to decide.

What your child meant moves the world now. How they said it changes what turns up next week — and nothing else.

Decides what happens NOW

What did they mean?

Fast. Streaming.

  • The rocket launches, the animal appears, the shop hands over the thing they asked for.
  • Judged on meaning alone. A word that came out sideways still counts.

A world transition is never conditioned on how well the word was said.

Changes what is offered LATER

What did their mouth actually do?

Slower. More precise.

  • Builds up a picture of what this child is working on, over weeks.
  • Changes which objects, characters and choices turn up inside the world they already like.

It gets no vote on the present. Not a single one.

Where they play

5 worlds to be in.

  • Star Harbor

  • Adventure Wilds

  • Creature Cove

  • Maker Meadow

  • Home Base

One honest thing

This is practice, not therapy.

It sits alongside a speech-language pathologist. It does not diagnose, and if you are waiting on an appointment, keep the appointment.

Show me where to start