The games
Rockets, monsters, shops and shapes.
Every one of them, with a picture of it.

Balloon Words
40sA balloon waits under a drifting cloud.
Being understood

Big Beat
60sA radio only transmits the word the child leans on.
Willing to try

Build My World
90sHome Base decoration by voice.
Putting words together · More words

Count It
60sThree to seven things in a scene.
Finishes without speaking

Creature Call
75sA creature hides and is frightened.
Willing to try · Putting words together · More words

First, Then
75sPip will do exactly what he is told and nothing more.
Listening and following · Putting words together

Loud and Quiet
45sA sleeping creature must not wake, but a friend across the canyon must hear.
Willing to try

Magic Garden
90sSpeech creates.
Putting words together · More words

Make an Animal
50sA grey animal shape with coloured dots on it.
Being understood · More words
Finishes without speaking

Monster Mouth
60sBramble cannot make a sound.
Being understood

Rocket Boost
45sEach production charges and fires one of four engines.
Being understood

Shape Town
75sA town with six shaped holes cut into it -- a roof, a window, a clock, a door, a sign, a kite.
Being understood · More words
Finishes without speaking

Sound Smash
60sTarget words break, open, shatter or launch whatever is in the way.
Being understood

Sounds Like
60sStepping stones across water each carry a picture.
Being understood

Starts With
30sVery early expressive level.
Back-and-forth · More words

Syllable Stomp
45sA bridge builds one plank per syllable.
Being understood

Tap and Say
60sA living scene -- meadow, forest or pond -- with animals standing in it.
Being understood · More words
Finishes without speaking

The Shop
90sTraders want things.
Back-and-forth · Putting words together

Trace It
60sA shape drawn as a dotted guide.
Finishes without speaking

Two Baskets
60sCreatures only eat things that start with their sound.
Being understood

Uh Oh!
90sSomething has gone wrong off-screen and a character who did not see it needs to be told.
Back-and-forth · Putting words together

Who Is It?
90sA character has lost something and gives clues.
Back-and-forth · Listening and following · Putting words together